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 point cloud sequence



CaSPR: LearningCanonicalSpatiotemporal PointCloudRepresentations

Neural Information Processing Systems

Different from previous work, CaSPR learns representations thatsupport spacetime continuity,arerobusttovariable andirregularly spacetime-sampled point clouds, and generalize to unseen object instances. Our approach divides the problem into two subtasks.


Garment4D: Garment Reconstruction from Point Cloud Sequences

Neural Information Processing Systems

Learning to reconstruct 3D garments is important for dressing 3D human bodies of different shapes in different poses. Previous works typically rely on 2D images as input, which however suffer from the scale and pose ambiguities. To circumvent the problems caused by 2D images, we propose a principled framework, Garment4D, that uses 3D point cloud sequences of dressed humans for garment reconstruction. Garment4D has three dedicated steps: sequential garments registration, canonical garment estimation, and posed garment reconstruction. The main challenges are two-fold: 1) effective 3D feature learning for fine details, and 2) capture of garment dynamics caused by the interaction between garments and the human body, especially for loose garments like skirts. To unravel these problems, we introduce a novel Proposal-Guided Hierarchical Feature Network and Iterative Graph Convolution Network, which integrate both high-level semantic features and low-level geometric features for fine details reconstruction. Furthermore, we propose a Temporal Transformer for smooth garment motions capture. Unlike non-parametric methods, the reconstructed garment meshes by our method are separable from the human body and have strong interpretability, which is desirable for downstream tasks. As the first attempt at this task, high-quality reconstruction results are qualitatively and quantitatively illustrated through extensive experiments.


IGen: Scalable Data Generation for Robot Learning from Open-World Images

Gu, Chenghao, Kang, Haolan, Lin, Junchao, Wang, Jinghe, Wu, Duo, Xie, Shuzhao, Huang, Fanding, Ge, Junchen, Gong, Ziyang, Li, Letian, Zheng, Hongying, Lv, Changwei, Wang, Zhi

arXiv.org Artificial Intelligence

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture a vast diversity of real-world scenes that naturally align with robotic manipulation tasks, offering a promising avenue for low-cost, large-scale robot data acquisition. Despite this potential, the lack of associated robot actions hinders the practical use of open-world images for robot learning, leaving this rich visual resource largely unexploited. To bridge this gap, we propose IGen, a framework that scalably generates realistic visual observations and executable actions from open-world images. IGen first converts unstructured 2D pixels into structured 3D scene representations suitable for scene understanding and manipulation. It then leverages the reasoning capabilities of vision-language models to transform scene-specific task instructions into high-level plans and generate low-level actions as SE(3) end-effector pose sequences. From these poses, it synthesizes dynamic scene evolution and renders temporally coherent visual observations. Experiments validate the high quality of visuomotor data generated by IGen, and show that policies trained solely on IGen-synthesized data achieve performance comparable to those trained on real-world data. This highlights the potential of IGen to support scalable data generation from open-world images for generalist robotic policy training.




DiffCloud: Real-to-Sim from Point Clouds with Differentiable Simulation and Rendering of Deformable Objects

Sundaresan, Priya, Antonova, Rika, Bohg, Jeannette

arXiv.org Artificial Intelligence

-- Research in manipulation of deformable objects is typically conducted on a limited range of scenarios, because handling each scenario on hardware takes significant effort. Realistic simulators with support for various types of deformations and interactions have the potential to speed up experimentation with novel tasks and algorithms. However, for highly deformable objects it is challenging to align the output of a simulator with the behavior of real objects. Manual tuning is not intuitive, hence automated methods are needed. We view this alignment problem as a joint perception-inference challenge and demonstrate how to use recent neural network architectures to successfully perform simulation parameter inference from real point clouds. We analyze the performance of various architectures, comparing their data and training requirements. Furthermore, we propose to leverage differentiable point cloud sampling and differentiable simulation to significantly reduce the time to achieve the alignment. We employ an efficient way to propagate gradients from point clouds to simulated meshes and further through to the physical simulation parameters, such as mass and stiffness. Experiments with highly deformable objects show that our method can achieve comparable or better alignment with real object behavior, while reducing the time needed to achieve this by more than an order of magnitude. Videos and supplementary material are available at diffcloud.github.io. We consider the real-to-sim problem of inferring parameters of general-purpose simulators from real observations such that the gap between reality and simulation is reduced [1]-[4].


Garment4D: Garment Reconstruction from Point Cloud Sequences

Neural Information Processing Systems

Learning to reconstruct 3D garments is important for dressing 3D human bodies of different shapes in different poses. Previous works typically rely on 2D images as input, which however suffer from the scale and pose ambiguities. To circumvent the problems caused by 2D images, we propose a principled framework, Garment4D, that uses 3D point cloud sequences of dressed humans for garment reconstruction. Garment4D has three dedicated steps: sequential garments registration, canonical garment estimation, and posed garment reconstruction. The main challenges are two-fold: 1) effective 3D feature learning for fine details, and 2) capture of garment dynamics caused by the interaction between garments and the human body, especially for loose garments like skirts.


Practical Collaborative Perception: A Framework for Asynchronous and Multi-Agent 3D Object Detection

Dao, Minh-Quan, Berrio, Julie Stephany, Frémont, Vincent, Shan, Mao, Héry, Elwan, Worrall, Stewart

arXiv.org Artificial Intelligence

Occlusion is a major challenge for LiDAR-based object detection methods. This challenge becomes safety-critical in urban traffic where the ego vehicle must have reliable object detection to avoid collision while its field of view is severely reduced due to the obstruction posed by a large number of road users. Collaborative perception via Vehicle-to-Everything (V2X) communication, which leverages the diverse perspective thanks to the presence at multiple locations of connected agents to form a complete scene representation, is an appealing solution. State-of-the-art V2X methods resolve the performance-bandwidth tradeoff using a mid-collaboration approach where the Bird-Eye View images of point clouds are exchanged so that the bandwidth consumption is lower than communicating point clouds as in early collaboration, and the detection performance is higher than late collaboration, which fuses agents' output, thanks to a deeper interaction among connected agents. While achieving strong performance, the real-world deployment of most mid-collaboration approaches is hindered by their overly complicated architectures, involving learnable collaboration graphs and autoencoder-based compressor/ decompressor, and unrealistic assumptions about inter-agent synchronization. In this work, we devise a simple yet effective collaboration method that achieves a better bandwidth-performance tradeoff than prior state-of-the-art methods while minimizing changes made to the single-vehicle detection models and relaxing unrealistic assumptions on inter-agent synchronization. Experiments on the V2X-Sim dataset show that our collaboration method achieves 98\% of the performance of an early-collaboration method, while only consuming the equivalent bandwidth of a late-collaboration method.


PCPNet: An Efficient and Semantic-Enhanced Transformer Network for Point Cloud Prediction

Luo, Zhen, Ma, Junyi, Zhou, Zijie, Xiong, Guangming

arXiv.org Artificial Intelligence

The ability to predict future structure features of environments based on past perception information is extremely needed by autonomous vehicles, which helps to make the following decision-making and path planning more reasonable. Recently, point cloud prediction (PCP) is utilized to predict and describe future environmental structures by the point cloud form. In this letter, we propose a novel efficient Transformer-based network to predict the future LiDAR point clouds exploiting the past point cloud sequences. We also design a semantic auxiliary training strategy to make the predicted LiDAR point cloud sequence semantically similar to the ground truth and thus improves the significance of the deployment for more tasks in real-vehicle applications. Our approach is completely self-supervised, which means it does not require any manual labeling and has a solid generalization ability toward different environments. The experimental results show that our method outperforms the state-of-the-art PCP methods on the prediction results and semantic similarity, and has a good real-time performance. Our open-source code and pre-trained models are available at https://github.com/Blurryface0814/PCPNet.